![]() ![]() But sometimes, this could be impractical in VR: Most of the time, you will want to have your model to have the same scale that in real life. Every floor tile is 1m x 1m (3.2ft x 3.2ft)Īdjust the scale until the size of the character looks right compared to the size of your model.So, for example, if your models were exported in inches, you should set the World Scale to 39.37, because 39.37 inches equals 1 meter. The "World Scale" number in 3D Settings tells the Sketchfab viewer how many "units" in your 3D model file are equivalent to one meter. So, if you export your 3D model measured in meters, the AR/VR world scale should already be correct by default. Additionally, Sketchfab assumes models are uploaded in meters. On Sketchfab, your model remains untouched but you can adjust the scale of the world, represented by the floor and a standard character. ![]() A 3D car could have the size of an actual car or look like a small toy, so it's important to get scale right. Just like in real life, you can tell when an object is big or small, far away or near. The scale is the most important setting for virtual reality and augmented reality. In VR/AR, you can really have a sense of scale. The VR/AR tools in the editor let you configure how your model will be experienced with a virtual reality device or in augmented reality. Edits you make will not change your original file, they will only affect viewing on Sketchfab. Only the model's author can access 3D Settings. ![]()
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