![]() The overt "bugs" that are entirely expected from a breakthrough game like GT are notably absent from SC:ACW.ī) SC:ACW features Matrix/Slitherine's excellent PBEM++ multiplayer game system. It may be October 31, 1861, but it's unlikely the Union Army is celebrating Halloween: A screen shot from the highly ambitious Grand Tactician: The Civil War (1861-1865) courtesy of the Old War Dog.įirst, let's list some of the outstanding characteristics of Fury Software's SC:ACW game engine.Ī) This is a proven game system that has evolved over more than 20 years of simulation design. ![]() ![]() And it is primarily because Matrix/Slitherine has made its SC:ACW product available on Steam that it would be negligent of us not to give some coverage to this amazing, but still-evolving, tactical/operational/grand strategic game on the American Civil War. GT is an incredibly ambitious project developed by Oliver Keppelmuller and released on the Steam platform on Sept. And the fact that this is an ACW game opens this particular review up to a much wider audience than, say, a niche wargame on the Eastern Front's Korsun-Cherkassy pocket.įor this reason, we have enlisted some extra help in the form of links to some detailed and deep forum comments, as well as field dispatches from a true grognard with more than 1,500 hours in another ACW game currently available on Steam: Grand Tactician: The Civil War (1861-1865) or "GT" for short. The internet is now full of reasonably accurate game reviews and you-tube videos from truly dedicated providers. The reviewing of wargames has become infinitely more challenging since the days of two-page, print reviews for the long-defunct Computer Gaming World magazine. ![]() It's a Tough Job, but Someone Has to Do It The detailed properties of a Confederate "Ranger" unit are available from the main map screen.Īll of these unit variables can be changed when using the Game Editor. ![]()
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